EA introduces its own kernel-level anti-cheat solution on PC


Electronic Arts is tackling cheaters in its games with an all-new anti-cheat solution developed in-house by its engineers. Double EA AntiCheat (EAAC), the company touts the technology as a “kernel-mode anti-cheat and anti-tampering solution.”

It’s not the only new anti-cheat offering to appear in competitive gaming in recent years, with by Valorant vanguard and Call of Duty’s Richochet comes to mind. Valorant’s own walkthrough has spawned a lot of controversy since its inception, and it looks like EA is trying to avoid those missteps.

The publisher claims that the EAAC will “emphasize privacy and security” and will shut down all processes when a protected game is not working. It can also be manually uninstalled at any time, although games that require this feature will stop working until reinstalled. Finally, EAAC will only collect information about processes that attempt to interact with a protected game, and everything else on the PC will be “banned”.

EA says it has also worked with third-party security and privacy assessors to ensure that EAAC does not reduce the security of a PC it is installed on and that it meets privacy boundaries.

As to why it chose to develop an all-new anti-cheat itself instead of using one of the many offerings already available, EA says third-party solutions lack privacy control, accuracy, granularity and ability to act quickly on security. problems.

EAAC will begin operations with FIFA 23 on PC this fall, intended to protect both PC and console gamers as cross-play opens the cross-platform title’s doors to cheaters. Head here for a handy FAQ on EA AntiCheat.

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